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Showing posts from May, 2025

Educational Games Forums

  Online Communities for Educational and Serious Games Communities for Designing and Developing Educational/Serious Games IGDA Serious Games SIG (Discord & Slack) – A Special Interest Group of the International Game Developers Association focused on serious games. It brings together developers, academics, and industry professionals to discuss best practices in educational and serious game design. This community hosts active channels (on Discord and Slack) for mentorship, design thinking, and technical tips (Unity, Unreal, etc.) related to serious game development. Emerging technologies like VR/AR in learning and the integration of instructional design are frequent topics as members explore how to create games with purposes beyond entertainment. IGDA Learning, Education & Games (LEG) SIG – Another IGDA-affiliated community that bridges game developers with educators and researchers. The LEG SIG maintains an active Facebook group where developers, teachers, and polic...

Exporting a Godot 4.4 Game to the Anbernic RG35XX H

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  🎮 Exporting a Godot 4.4 Game to the Anbernic RG35XX H (MuOS / PortMaster) This guide will walk you through: Setting the screen resolution in Godot Exporting for Linux ARM64 with proper settings Creating a .sh launcher and controller map Copying everything to your SD card Running your game from the Ports menu I’m working with the MuOS operating system and the PortMaster app. Make sure you're connected to the internet so you can pull the runtimes from the PortMaster Database. ✅ STEP 1: Set the Correct Screen Size The RG35XX H screen is 640 x 480 , so you’ll want your game resolution to match. Open your project in Godot 4 Go to Project → Project Settings Navigate to: Display → Window → Size Set: Width: 640 Height: 480 (Optional for scaling): Set Stretch Mode to 2d Set Stretch Aspect to keep ✅ STEP 2: Export the Game for ARM64 Linux Go to Project → Export Add a Linux/X11 preset In the export options: Uncheck "Embed PCK" Architecture arm64 Enable ETC2 and/or ASTC ...

Bringing Godot Games to Retro Handhelds

Bringing Godot Games to Retro Handhelds: A Look at the GodotPorts Wiki This is most of the notes I gathered as I looked into how to gets games to play on the Anbernic RG35xx-H Here is another link to something that will help  https://dinoleaf.com/pro_file_hosting/godot-retro-handheld-dev.pdf And this Link, (I've been finding these guide in the PortMaster Forums:  https://github.com/binarycounter/Westonpack/wiki/Godot-4-Example If you've ever dreamed of seeing your own Godot game running on a retro handheld device like the Anbernic RG35XX, you're not alone—and thanks to the efforts of the community at GodotPorts , that dream is more achievable than ever. GodotPorts is an open-source project dedicated to helping developers port their Godot Engine-based games to low-powered, ARM-based Linux handhelds. These include devices like the RG35XX, the Miyoo Mini, and the ODROID Go series—popular among retro gaming enthusiasts. The project is especially relevant for those using Port...

MuOS: Operating System for Game Console

  🎮 Exploring muOS: The Future of Open-Source Gaming on Handheld Consoles If you’ve ever picked up a retro handheld like the Anbernic RG35XX or RGB30 and wondered how something so tiny can feel so expansive, the answer might just be muOS — a sleek, customizable, and community-driven operating system that’s redefining what’s possible on pocket-sized game consoles. In this article, we’ll dive into what muOS is , how it works, and why it’s quickly becoming the go-to OS for gamers, modders, and indie developers alike. 🧠 What Is muOS? muOS is an open-source Linux-based operating system designed specifically for low-powered handheld gaming consoles. Created by the passionate team at muos.dev , it offers a modern, visually polished interface paired with powerful customization tools, all optimized for the needs of retro gamers and emulation enthusiasts. Where many firmware options feel like basic file browsers with retro skins, muOS takes a different approach. It’s smooth, it’s ...

Godot Game Engine

  🎮 Godot Game Engine: What It Is, How It Works, and How to Build for ARM64 Devices If you're exploring the world of indie game development—or looking to bring custom games to your retro handheld like the Anbernic RG35XX H— Godot is an open-source game engine that might be your perfect match. It’s free, lightweight, and powerful, with a thriving community and active development. Whether you're a beginner or a developer interested in porting to custom Linux devices, this article will walk you through: What Godot is How it works Where to find test games How to import a prebuilt Godot project And how to export your own game to Linux ARM64 platforms like the RG35XX H running MuOS. 🌟 What Is Godot? Godot is an open-source, cross-platform game engine used to develop 2D and 3D games . It’s known for: A visual, drag-and-drop editor Powerful scripting using GDScript (Python-like), C#, or C++ Lightweight performance and fast iteration No royalties o...