Unity to 64-bit
Here's a step-by-step guide to help you build and export your Unity game to run on a 64-bit Linux OS, such as a modern version of MuOS (64-bit) or your own custom Linux-based console.
This may not work but this is based off of research I've been doing to see about exporting a game from Unity to run on a 64-bit Linux computer.
๐ฎ Step-by-Step: Exporting a Unity Game for 64-bit Linux
๐งฑ Step 1: Prepare Your Project
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Open your Unity project.
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Use a Unity version 2020.3 LTS or newer (for better Linux support + long-term stability).
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Avoid URP/HDRP if you want maximum compatibility with low-power devices.
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Stick with the Built-In Render Pipeline for now.
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๐ ️ Step 2: Install Linux Build Support
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Open Unity Hub
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Select your Unity version → Click “Add Modules”
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Check “Linux Build Support (Mono)” or “Linux Build Support (IL2CPP)”
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IL2CPP is faster, Mono is easier to run
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Click Done to install the module
๐ฅ️ Step 3: Set Up Linux Build Settings
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In Unity, go to File > Build Settings
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Click “Add Open Scenes” to include your current scene
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Select Linux as the platform
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Click Switch Platform
⚙️ Step 4: Configure Player Settings
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In the Build Settings window, click Player Settings
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Under Other Settings:
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Architecture: Set to
x86_64(orARM64if targeting ARM) -
Scripting Backend:
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Use Mono for simplicity
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Use IL2CPP if you're optimizing for performance (requires C++ toolchain)
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Api Compatibility Level: Set to
.NET Standard 2.1
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Under Resolution and Presentation:
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Uncheck “Resizable Window” if you're using a handheld device
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Set a default resolution (e.g., 640x480, 1280x720, etc.)
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Set Company Name and Product Name under Product Settings
๐ฆ Step 5: Build the Game
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Back in the Build Settings window, click:
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Build → choose an output folder (e.g.,
LinuxBuild)
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Unity will create a folder with:
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YourGameName.x86_64(the executable) -
YourGameName_Data(the data folder) -
UnityPlayer.so, if needed (shared libraries)
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๐ Step 6: Prepare the Game to Run on Linux
You now have a full build ready to run on 64-bit Linux!
✅ To run it:
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Make the executable file launchable:
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Run it via terminal or a desktop launcher:
๐ก Optional: Create a .desktop file
This makes it easier to launch the game from a menu:
Save that as YourGame.desktop, make it executable with chmod +x, and place it in your MuOS applications folder.
๐งช Step 7: Test on the Target Device
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Copy the build folder to your device (USB, SD card, SCP, etc.)
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Open terminal on the device and run the game
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If it doesn’t run:
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Check dependencies: try installing
libc6,libx11,libgl1, or others -
Run
ldd YourGameName.x86_64to see what libraries might be missing
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๐ง Bonus: Optimization for Low-Power Devices
If you're deploying to a MuOS handheld or Pi-based device:
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Use low-res textures
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Limit shaders and lighting
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Disable post-processing
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Avoid physics-heavy scenes
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Test frame rate using
Application.targetFrameRate = 30;in code
๐งฉ Summary
| Step | Action |
|---|---|
| 1 | Use Built-In RP, Unity 2020+ |
| 2 | Install Linux Build Support |
| 3 | Switch Platform to Linux |
| 4 | Set Arch to x86_64, Backend to Mono |
| 5 | Build the game |
| 6 | Make it executable (chmod +x) |
| 7 | Copy and run on Linux or MuOS device |
| 8 | Fix missing libraries as needed |
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